Brokenblades ...the never ending adventure through a random world.

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      Kiss your girly PW
    
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      Community
     members: 58
    *current zones         count: 396
    *original scripts         count: 1624
    *Assault event
    (pending
)
    *inquisition
    (pending)
    *4th episode
     (done)
    *5th episode
    (0%)

    *Stronghold           management
     system
     (60%)
    *Advanced Sailing
    engine(90%)
    *Zones suggestion

 

Rules of conduct in Brokenblades :

Without teamwork in Brokenblades it can be hard to advance and survive. Experienced players will like the way Brokenblades involve your character for the skills he/she has. No one is useless, all input is vital. Every spells, arrows and sword swings counts. All members of the fellowship are accountable of each others. Without your help your fellowship is nothing, without the help of your fellowship you can not wander away long.

One neat thing about Brokenblades is that individualists players quickly realise they are not home. Brokenblades is a harsh environment. Heroes who succeed are, actually, heroes. Careless play in this mod, will soon turn the experience in a succession of defeats and failures.

-The golden rule in our realm is: always make sure everybody has fun. This is a team server. Not because it sounds cool to say so, not because its the flavor of the month, because your group is truly everything to you. Being aware of your friends' gaming experience is a quality you should have.

- Restrain ooc (out of character) comments to an acceptable level.

- Adapt to the group. Help maintaining the group cohesion. If your group feels like running away from the enemy or proceed more stealthly then you shall stick with the leader's decisions or voice your concerns if you got any. The ring bearer has great responsabilities. you should back him up.

- Be open minded. Brokenblades is a land of chaos. Ditch your forgotten realms preconcepts and cultural behaviors.

You must understand that your character will live a dangerous trek in a harsh environment, divided by a conflict and populated by evil creatures. Success in this mod cannot be taken for granted. The thing I deplore the most in games today is the effortless victory most seem to provide to accommodate our average mainstream gamers. If you are frustrated by your performances in game there's no reasons you impair other's experience. Some of us actually enjoy a bit of challenge. The king sent the bests of his realm it is yours to prove you are worthy of this task.

 
 

     - The gold you
     have been given
     by the auto
     divider should no
     be shared as if
     it was part of
     your profit, if
     you are currently
     trading when you
     receive a share.
     (You follow me?)

     - did a small text
     color change to
     the auto profit
     divider message


     - Loot not
     respawning in
     some places fixed.

     - The isolated
     farm house is no
     more a sure shot.
     It will be now
     harder to
     negotiate the
     access to the
     house.

     - The left
     entrance to the
     raided sector got
     fixed so it’s easier
     to get there.

     - Doors should
     auto close now in
     tsourdah'brah.

     - Etheral filcher
     script should be
     fixed now (that
     annoying yellow
     "too many
     instructions"
     message that
     pops once a
     while)

     - Ferry boat got
     fixed so the
     tokens display
     normally. Should
     move all the
     party at once on
     the other side of
     the river now...

     - Crystal ball now
     gives faith favour
     points if you look
     for your future in
     it. Fate favour
     points are credits
     when you die.
     Mainly if you die
     and you have a
     faith favour point,
     you will lose it
     and this death
     won’t cost you
     any xp... quite
     interesting at
     higher levels.

     - All Beastmen
     corpses should be
     lootable as soon
     as they die. A lil
     glitch that slipped
     thru my revisions
     with time.

     - "A PIECE OF
     BROKENBLADES
     WAS FOUND" hehe
     fixed that...
     thanks kab

     - Duellist should
     not aggro us after
     we leave him. It’s
     a good sportsman
     he does not
     maintain anger
     even if we defeat
     him anymore.

     - Fern scrolls
     disappear when
     used now, be
     careful to when
     you use them.

     -Ring raider,
     seekers, stealers
     should not spawn
     a gazillion of rings
     anymore. Need
     more testing.

       recent guild news

 
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(Brokenblades Screenshots)

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