Brokenblades ...the never ending adventure through a random world.

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      Community
     members: 58
    *current zones         count: 396
    *original scripts         count: 1624
    *Assault event
    (pending
)
    *inquisition
    (pending)
    *4th episode
     (done)
    *5th episode
    (0%)

    *Stronghold           management
     system
     (60%)
    *Advanced Sailing
    engine(90%)
    *Zones suggestion

 

Fighters of Brokenblades:

In a land driven by violent conflicts since many generations, using a sword is a common thing. Some even say that your arms mastery is a good indication of how long you will live.

The law is weak and one how seek to defend his own interests or even his mere life, will have to do it by himself.

Most of fighters encountered into Brokenblades are mercenaries, brigands, cutthroats and protagonists seeking money, spoils of war and sometime the taste of blood. All of them dream of untold riches; for most of them the reality consists of an early death and an unmarked grave.

Warriors, professional killers and all the other sword slingers roam the lands of the dark from one war to another - inevitably meeting a conflict or an opportunity to put their skills to profit. Sadly the cursed lands of Brokenblades generate enough conflicts to hire thousands of those swordsmen.

Just few of them will ever rise above the front line grunt and become adventurers or successful officers. Most of them will live all their lives roaming from a war to another some will eventually desert and join a band of raiders.

Raising a sword and kill someone with it is a common thing in Brokenblades. Surviving to this vocation is in counter part, quite rare.

Fighter's special areas:

- Desolated Castle: Armory: Fighters can train into these rooms and gain a noticeable amount of experience. Be advised that using weapons on a training dummy for an extended period of time will eventually damage it. Using a "training" weapon would be my suggestion.



 
 

     - The gold you
     have been given
     by the auto
     divider should no
     be shared as if
     it was part of
     your profit, if
     you are currently
     trading when you
     receive a share.
     (You follow me?)

     - did a small text
     color change to
     the auto profit
     divider message


     - Loot not
     respawning in
     some places fixed.

     - The isolated
     farm house is no
     more a sure shot.
     It will be now
     harder to
     negotiate the
     access to the
     house.

     - The left
     entrance to the
     raided sector got
     fixed so it’s easier
     to get there.

     - Doors should
     auto close now in
     tsourdah'brah.

     - Etheral filcher
     script should be
     fixed now (that
     annoying yellow
     "too many
     instructions"
     message that
     pops once a
     while)

     - Ferry boat got
     fixed so the
     tokens display
     normally. Should
     move all the
     party at once on
     the other side of
     the river now...

     - Crystal ball now
     gives faith favour
     points if you look
     for your future in
     it. Fate favour
     points are credits
     when you die.
     Mainly if you die
     and you have a
     faith favour point,
     you will lose it
     and this death
     won’t cost you
     any xp... quite
     interesting at
     higher levels.

     - All Beastmen
     corpses should be
     lootable as soon
     as they die. A lil
     glitch that slipped
     thru my revisions
     with time.

     - "A PIECE OF
     BROKENBLADES
     WAS FOUND" hehe
     fixed that...
     thanks kab

     - Duellist should
     not aggro us after
     we leave him. It’s
     a good sportsman
     he does not
     maintain anger
     even if we defeat
     him anymore.

     - Fern scrolls
     disappear when
     used now, be
     careful to when
     you use them.

     -Ring raider,
     seekers, stealers
     should not spawn
     a gazillion of rings
     anymore. Need
     more testing.

       recent guild news

 
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