Brokenblades ...the never ending adventure through a random world.

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      Community
     members: 58
    *current zones         count: 396
    *original scripts         count: 1624
    *Assault event
    (pending
)
    *inquisition
    (pending)
    *4th episode
     (done)
    *5th episode
    (0%)

    *Stronghold           management
     system
     (60%)
    *Advanced Sailing
    engine(90%)
    *Zones suggestion

 

Features:

Here we list all the things you can do in Brokenblades. It is also a nice opportunity for the Persistent World owners to shamelessly copy on us to add colors to their 1000 zones "full of content" *cough*.

- 2 NPC factions are battling over Brokenblades. PCs are travelers in these lands will they keep neutrality?

- Magic users are rare in Brokenblades. So magic is powerful. Casters are able to summon greater forces to help their fellowship when using old and mystical sites.

- 477 New monsters types: Variations of goblenoids, Rust monster, Gelatinous sphere and cube, hags, Syphius servant, Syphius Messengers, chaos warrior, Skavens, Cockatrice, Frozen Corpse, Floating Cadaver, Flagelant, Wyverns, Zealot, Cuthroats, etheral filcher, ethral marauder, flying wyverns, hydra, Tarrasque, Dragonne, Howler, Treants, Lemure, Etheral marauder, syphius himself and his avatars, Boa constrictor, Land Whales, Giant ants, Chupacabras, Owlbear, flying books, Floating heads and flying weapons full bestiary will be available eventualy.

- New gear. new weapon models, Mithril items produced by the elves, Sturdy dwarves craftsmanship, Armors that doesn't look like Jazz ballet outfits. New potions (including the growing popular Gnomish energy drink), maps and books that are doing something.

- Stock exchange system based on town's demands and supplies.

- Priest can do ceremonies to honor their gods and earn xp related to attendance..

- Libraries for personal researches or to dig more knowledge on the edge of the worlds.

- Alternative travel system (boat and convoys) to save time and get nearer of the edge of the world.

- Random dungeons with encounters and loot based on level explored.

- Rank system, become a noble in the one or even two factions and earn the benefits of monarchy.

- Toll system, each armies are setting taxes over bridges and pass, will you simply pay or become outlaws?

- Food and drink system, hunt for meat, cook it, refill canteens in rivers survive as much as you can.

- Npcs that actually care/defend about their stashes.

- Siege system. Defend or attack.

- Choices of actions no linear mod, Be evil , be good be neutral, chose to help, to go there or there, be an outlaw be hero you face your owns consequences.

- Advanced Boat travel (random as well as anything in this mod:) look for greater winds, current plan your travel on the map and change the heading.

- Powerful artifact to carry to its end. Will you be tempted and use it? Will you lose it to the ring seekers? Will you succeed if so what will be your reward? Power, money or knowledge?

- Collect ingredients through your travels and let the druids make potions.

- Be trained by powerful NPCs and learn special abilities such as Dwarven Tunnel fighting or War dancers fearsome ways of fighting.

- Each class has its own utility, Fighters are the front liners and obviously indispensable, Rogues are the masters of evasion mostly needed when the group is in captivity, mages are powerful and rare individuals in Brokenblades with unique powers. Rangers use their skills to bring back lost fellowships on track. Clerics add the good will of their gods over the party; make prayers in specific moments to bring faith over the quest. Paladins have the opportunity to give hope and faith to the helpless peasants by becoming local heroes. Working on a Bard legend system where more the tale of your fellowship is spread more the fellowship is advantaged. Druids use the force of nature to teleport their fellowships or aid them. They can also gather plants and component to make potions.

- Replayability, randomness in spawns, loot, encounters, prices, merchant stocks and events no two games is the same. Billions of possibilities.

- 4 to 6 players max, no power player kids, no grievers, team play and fun in a cooperative environement.

- Ancient Treasure maps. Will you make the detour or keep focussing on quest?

- Fishing, a mean to feed the fellows and sometime to bring up some forgotten items..

- Complete stats system recording all your moves into the game world. Kills, distance traveled, gold, success rate, how far you been into dungeons how many time you been jailed, deaths and a ranking list..

- A community in itself with the official Brokenblades guild.

- Safe cracking scripts. Use different tools and react to the lock behavior in a technical combat to reduce the mechanism integrity. Select your moves carefully.

- Mercenary system. Cash a regular wage with an army or an other. Use the logistic system to demand help, gear or reinforcements.

- Use the necronomicon to reach your darkest goals! But be aware, failing to control such energies can lead to catastrophic resuslts. Collect the pages of this dreaded book over your adventures and add to your chances to be able to summon insane powers as in become a lich.

- Travel thru sea, air (with the gnomish fellows catapultor or magic carpets), land (desert, forest , snow, plains, Random dungeons)

- Answer riddles (real medieval riddles) from a venerable forest master to learn how to get to the edge of the world.

- Critical wound system with 26 different types of thrauma, blood in the eyes, open wounds, broken fingers, ribs, legs hours of pain for all the familly.

- Huge beasts can swallow your character giving you the opportunity to be digested...yay :)

- Dynamic Dieties System (home brewed). More followers a god has more powerful and more spread his cult is. clerics can convert unbelivers (players or npc) to his cult.Cleric or not, be a good follower of your cult and accumulate chances of divine intervention in your favor by visiting your god's shrine.

- Buy enterprises. Mercenary bands to fishing galleons. Invest and follow your company's productivity.

- Buy sell actions. 5 major economical institutions. Keep an eye on market's behavior. Prices' fluctation varies according to the world's economy.

- Random merchants, never take a ressource for granted anymore.

- A rare magic pool is to be found where you can enchant items simply by touching it. good or bad the result is never the same. (insane amount of possibilities)

- Twisted story line filled of betrayal where you character is not a figurant.


 
 

     - The gold you
     have been given
     by the auto
     divider should no
     be shared as if
     it was part of
     your profit, if
     you are currently
     trading when you
     receive a share.
     (You follow me?)

     - did a small text
     color change to
     the auto profit
     divider message


     - Loot not
     respawning in
     some places fixed.

     - The isolated
     farm house is no
     more a sure shot.
     It will be now
     harder to
     negotiate the
     access to the
     house.

     - The left
     entrance to the
     raided sector got
     fixed so it’s easier
     to get there.

     - Doors should
     auto close now in
     tsourdah'brah.

     - Etheral filcher
     script should be
     fixed now (that
     annoying yellow
     "too many
     instructions"
     message that
     pops once a
     while)

     - Ferry boat got
     fixed so the
     tokens display
     normally. Should
     move all the
     party at once on
     the other side of
     the river now...

     - Crystal ball now
     gives faith favour
     points if you look
     for your future in
     it. Fate favour
     points are credits
     when you die.
     Mainly if you die
     and you have a
     faith favour point,
     you will lose it
     and this death
     won’t cost you
     any xp... quite
     interesting at
     higher levels.

     - All Beastmen
     corpses should be
     lootable as soon
     as they die. A lil
     glitch that slipped
     thru my revisions
     with time.

     - "A PIECE OF
     BROKENBLADES
     WAS FOUND" hehe
     fixed that...
     thanks kab

     - Duellist should
     not aggro us after
     we leave him. It’s
     a good sportsman
     he does not
     maintain anger
     even if we defeat
     him anymore.

     - Fern scrolls
     disappear when
     used now, be
     careful to when
     you use them.

     -Ring raider,
     seekers, stealers
     should not spawn
     a gazillion of rings
     anymore. Need
     more testing.

       recent guild news

 
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(Brokenblades Screenshots)

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