|
Gods of Brokenblades:
The
deity system in Brokenblades is unique. Mainly the priests
of each religions (the clerics) has a direct influence on
how his faith will perform in the game world. Giving again,
real powers to the players to shape the world with their own
presence and actions.
The Brokenblades world is a dark fantasy setting, unrelated
to the real word but somewhat inspired of warhammer. Actually
The only warhammer god that is in our realm is Sigmar. Truly
representing the human ambition's might. The other gods are
home brewed and/or a compilation of our player's suggestions.
Adventurers
and religion
Most of the time the religion of of any slayers will not
come greatly into play. After all, this game is about going
into a rotten realm, slicing monsters and taking their treasures
all in the name of a ring. Most of us aren't overly concerned
about lofty moral messages in all of this. However if your
character is a priest things are different. The Brokenblades
world is getting richly defined, and one of the defining features
of the setting is that there are many competing religious
beliefs in constant evolution, and the Heroes might well be
followers of one sect or another, united only by their common
goal to fight the forces of Chaos.
Choosing a religion
A player may proclaim a faith for his adventurer upon creation.
But to confirm his faith he must visit the shrine of this
typical god and proceed with a confirmation ceremony. More
a god has worshipers more shrines he will have as well. An
adventurer may also experience a change of heart at some point
during the adventure by visiting an other deity shrine. More
details on shrines will be available later in this page.
Divine intervention
It is not unlikely that a desperate slayer may call upon
his deify for intervention in time of needs. However divine
intervention is quite rare.
The deities of Brokenblades have complex and unwritten rules
for when and how they directly intervene in the affairs of
mortals. Something that an adventurer may control his the
actual state of his faith with this god. Each time you visit
the shrine of your god and pray, you augment your chances
that your spiritual patron might notice you. At start those
chances are minimal even for a priest but eventually with
time and prayers your divinity may look upon you.
The actions made by your god can be one of a vast array of
things from answering requests from prayers to direct intervention
to a key event.
Also, a cleric praying his god will increase his chances
quite more than a simple adventurer and this being exponential
to his level.
Major Religions of Gornoth
Sigmar:
The state religion of the Empire is that of Sigmar, so
it is a dominant religion amongst Humans, and also by Dwarves
and Halflings within the Empire. Sigmar was historically the
first Emperor and a great hero, who united the human tribes
under a common banner to fight off the Goblinoid armies, did
many other great deeds, then vanished mysteriously. His adherents
believe that he ascended to godhood, and they show their faith
with the Sign of the Hammer made across their chests in solemn
remembrance. Symbols holy to Sigmar are the Hammer and the
Red Gryphon; he is often symbolically depicted as a rampant
gryphon clutching a warhammer. Most Warrior-Priests are followers
of Sigmar.
The
old faith: The old faith believes in good and evil, light
and darkness, black and white. This religion can be compared
to the old medieval Christian faith. The inquisition belongs
to this dying cult. They are known to very harsh against those
who are categorized evil, heretic or to much unconventional
albeit the roots of this faith are based on a moral of compassion.
The old faith is also responsible of the three inquisitions
who destroyed many magical researches, burned entire libraries
of knowledge and killed thousands of "heretics"
in all corners of Gornoth. In the last century the old faith's
popularity decreased tremendously, mostly due to their zeal
and their rather harsh politics. The remaining followers of
the old faith is a handful of fanatics and inquisitor who
lurks in the land "purifying" all evil by the steel.
Many knights joined this cult after the dissolution of the
noble clans looking for a rightful cause.
Bethgamor:
lord of conflicts. Bethgamor was an oriental warrior
god and with time his influence found adepts in all corners
of Gornoth notably in Strafupion. Renown for his passion for
vengeance and maintaining feuds to their final resolution,
his cult is a weaving of complicated traditions, protocols
and complex honor codes. Where even the length of a glance
can mean a lot things accordingly to the actual weather, phase
of moon, families background, the age of an individual, the
side someone wears his weapon, the disposition of his hands,
the quality of his equipment and the way someone wear his
armor.These are just few of the rigorous controlled aspects
that can mean so much to followers of Bethgamor. This cult
is one of the most complicated and proud. Derogating to one
of these rules or simply insulting a Bethgamor follower can
mean a swift death now or later. Bethgamorians never forgive
any faults, from others and amongst themselves. The only way
to buy back honor is by combat, self sacrifice, valor and
ultimately death. In a party, they are know to be silent,
drab, never drink and rarely laugh. Emotions are weakness.
Rahvela:
mother of hope and balance appeared to some commoners
of Brokenblades recently giving them messages of promise and
wise advices. Some are speaking that she might be an innocent
elven mage who were, as the story tells, tortured, raped and
then burned in horrible conditions by the inquisition. Her
cult is quite recent but the amount of followers is growing
rapidly appealed by her message of perseverance. Commoners
and the remaining magic users are paying her respect and some
underground shrines are known to be built all over Gornoth
in farm house ceilings and abandoned barns. Rahvela is inspiring
comprehension and passion. Most followers showing their open
support to this cult are important adventurers who bear her
mark of hope and change in a land who suffered too much.
The
Unavowed: This obscure divinity Named like this simply
because his name as his cult are extremely concealed by his
followers. This is the silent lord of secrets, the unknown
and the hidden. This cult is fascinated by anything extremely
rare, inaccessible, unique and forgotten. Knowledge, relics,
places, people. It seem to be a real achievement to the followers
of the unavowed to know something that others don't. They
believe true power and self accomplishment is obtained by
unshared noesis. Players who worship him always want to explore
dungeons, collect artifacts, and might want to see the end
of the world just for its own sake. His cultists also trade
information to help you on your quest (elven poetry, raise
your % to find the edge of the world, etc.) for pages of the
necronomicon or other rare books and items.
Aranel
Calmcacil, commonly known as Frost Kiss or Winter's Herald.
Primarily worshiped by farmers and the elusive frost elves,
though a small number of temples are scattered throughout
the lands. Farmers, tend to worship her in an attempt to stave
off early frosts. Whereas the frost elves credit her with
their ability to survive in the harsh winter climes as well
as the blue tinge to their skin.
The list is far than being finished more gods will be added
as we complete them.
|