Brokenblades ...the never ending adventure through a random world.

     Concept
     Story
     Rules
     Survival guide
     Features

     Movie

    Essential files
     Portraits
     Hak Pak
     New heads

    Player Guide
     Careers
     Adventuring
     Fighter
     Paladin
     Ranger
     Death system
     Religions
     More soon..

    Player base
     Next session
     Registration
    
    Discussion
     Mail
     Forum
    
    Development
     Zones suggestion
     ..Portraits..
     Propaganda

      Kiss your girly PW
    
         ..goodbye

      Community
     members: 58
    *current zones         count: 396
    *original scripts         count: 1624
    *Assault event
    (pending
)
    *inquisition
    (pending)
    *4th episode
     (done)
    *5th episode
    (0%)

    *Stronghold           management
     system
     (60%)
    *Advanced Sailing
    engine(90%)
    *Zones suggestion

 



The way death is handled in Brokenblades is different of what you can be used to. Hey, isn't what you expect by playing here anyways.

Death in Brokenblades is not permanent but rather interpreted like you are out of action. In BBU when you reach 0 hit points you are "falling" rather than dying.

It may sound easier than going to the Fugue plane/ heaven/ hell/ afterlife and that's somewhat true since you don't have to prostitute yourself to get back on the material plane. However, this system also contains new forms of undiscovered pain... it impairs all your fellowship, cripples your character for a period of time, and it costs experience.

Falling:

A lil like the warhammer fantasy system.

At this moment, your character had his share of physical abuse and fall on the ground. Then the brokenblade's critical wounds sys checks with your constitution if you are not seriously injured. There is 26 traumas available for you convenience. It can be few broken bones or more nasty bruises involving your beloved internal organs.

Anyhow, you will hear you character whine if a critical wound is scored. Seriously wounded or not you are out of action for 30 seconds. The screen will go black slowly as your character loses the consciousness. You will be able to get back on your feet after that period of time.

Getting up after being pummelled is not a great experience. Your character well aware of his recent failure is losing self confidence. Some panic can be felt amongst the group as well. To represent this, your character will lose 10% of experience points and the entire group will surfer of a -1% to their edge score; the group's chances to find the object of their quest. In addition to this your death is recorded in you personal stats decreasing various scores related to reliability .

At lower levels death/"falling" is not too costly. Expect to fall in combat a couple of time. But later on when you are mid advanced characters, falling in combat cost a lot. More you are experienced, less the module/life forgives.

In a world carved by the blade like this one, where your life is something less valuable than a few gold pieces or a meal, you really have to know what you are doing when you reach for your weapon.

 
 

     - The gold you
     have been given
     by the auto
     divider should no
     be shared as if
     it was part of
     your profit, if
     you are currently
     trading when you
     receive a share.
     (You follow me?)

     - did a small text
     color change to
     the auto profit
     divider message


     - Loot not
     respawning in
     some places fixed.

     - The isolated
     farm house is no
     more a sure shot.
     It will be now
     harder to
     negotiate the
     access to the
     house.

     - The left
     entrance to the
     raided sector got
     fixed so it’s easier
     to get there.

     - Doors should
     auto close now in
     tsourdah'brah.

     - Etheral filcher
     script should be
     fixed now (that
     annoying yellow
     "too many
     instructions"
     message that
     pops once a
     while)

     - Ferry boat got
     fixed so the
     tokens display
     normally. Should
     move all the
     party at once on
     the other side of
     the river now...

     - Crystal ball now
     gives faith favour
     points if you look
     for your future in
     it. Fate favour
     points are credits
     when you die.
     Mainly if you die
     and you have a
     faith favour point,
     you will lose it
     and this death
     won’t cost you
     any xp... quite
     interesting at
     higher levels.

     - All Beastmen
     corpses should be
     lootable as soon
     as they die. A lil
     glitch that slipped
     thru my revisions
     with time.

     - "A PIECE OF
     BROKENBLADES
     WAS FOUND" hehe
     fixed that...
     thanks kab

     - Duellist should
     not aggro us after
     we leave him. It’s
     a good sportsman
     he does not
     maintain anger
     even if we defeat
     him anymore.

     - Fern scrolls
     disappear when
     used now, be
     careful to when
     you use them.

     -Ring raider,
     seekers, stealers
     should not spawn
     a gazillion of rings
     anymore. Need
     more testing.

       recent guild news

 
community:




Jira's Sketch Book
(Brokenblades Screenshots)

Link To Us