Brokenblades ...the never ending adventure through a random world.

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    *current zones         count: 396
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Careers of Brokenblades: Those amongst us used to Warhammer won't be alien to this concept. In Brokenblades, in addition to your class, you may also follow a career path. This way, your fighter can be an artisan in his spare time, your cleric can hide a quite lucrative smuggler vocation from his friends, your mage can be a tax collector for the empire or your rogue can be an expert grave robber and so on. This will give the opportunity to your character to live between adventures adding a new depth to his background and some funny role-playing opportunities.


The possibilities are quite numerous. Basically all of the 100 Warhammer careers will be implemented in Brokenblades. Each single career offer special benefits to the player who decide to follow this calling. If you choose to join a career it will be important to join it in the early stages of your character existence since re orienting into a career cost 15% of you experience points. Below level 4 it is a cost you can pay without impairing your character too much.
Here is the list of the careers currently implemented in Brokenblades.


Agitator: Agitators are active supporters of causes. Almost any cause will do, for rights of common humans (or dwarves, elves or Halfling) to the state of the drains. They campaign tirelessly to enlist support, addressing meetings, distributing leaflets and bending the ear of anyone who will listen. To an agitator, the greatest satisfaction is to see the establishment forced to act by the weight of public opinions. Some agitators are motivated by genuine public concern, but many more have their own interest at heart - the winning side in a dispute will often reward its most loyal servants handsomely. Often the cause of civilization has been seriously damaged by medding agitators. Although they can often be the cause of much good. The fact that there can be professional busy-bodies of this kind shows how complicated Brokenblades is.

Benefits: Agitator can write propaganda leaflets if they have some ink and blank paper sheets in their possession. With these leaflets they can try to convince any npcs or Pc to join their cause. If it is successful their cause will gain influence in Brokenblades making partisans of this cause a bigger probability in the event cycle. If an agitator hit an event populated with partisans of his cause, he can expect substantial help and income.

Alchimist: Alchemists study the branch of magic or science which deals with matter and proprieties. They are experts at preparing chemical compounds and recognising mineral ores. Alchemists may be of great assistance to many metal worker, and are able to prepare explosives for gunpowder weapons. Many alchemist, however, consider it beneath them to use their skills for such wordly matter, and devote themselves to aquiring knowledge. Research into how to turn base substance in gold is an especialy popular field of research, but one which has proved fruitless to date.

Benefits: The alchimist if they consede to carry their field chemistry kit are able to tranform various ores in precious and helpful substances or items such as bombs, weapon enancing alloys, shock absorbing ceramic plates.

Artisant: The artisan is a skilled craftman. Manifacturing some of the countless requiments of civilised life. The expression of their art is often well prized by the upper class. The bulk of artisan are found in town where there is a sufficient demand to keep them in fulltime work.

Benefits: Artisans are able to transform mere resources in formidable objects just by the strength of their creative inspiration. The main occupation of an adventuring artisan will be to paint all the marvelous sights he will come by and sell them to nobles back in cities. To do so, the artisan will have to carry his easel some canvas, some brushes and a couple of paint pots. But the artisan can craft, sculpt many other things that you will have to discover. Time to times, the artisan will surpass himself and craft masterpieces who will reach an unprecedented market value.

Bawd: In virtualy any Brokenblades town, there can be found a professional guide and escort to the seedier districts somone familiar with the full range of illegal and immoral establishments and services to be found there. The whole word over they are known as Bawds. Such men- usualy male humans, know all the best drinking houses and gambling halls, as well as where to find brothels, drug dens and establishements catering to all manner of other vices. They can gain access to such places for outsiders, and can be relied upon to know which are safe, which are under official scrunity and which make a practice of robbing and murdering clients. Our services are for hire to any reveller who appears suitably wealthy although many bawds are not above leading their new-found companions into 'sucker' traps or gang of cut throaths, in exchange for a share of the picking.

Benefits: hehe you perverts this is the job for you. Seriously, bawds can 'find' secret entrances to underground establishements when they are in any towns, allowing all their party to access to a often unknown part of the brokenblades society. Black market, whores and drugs weee.

Bodyguard: Brokenblades is a dangerous place. Not because it is nice to say so, because it really is.. especially if you happen to carry a cursed relic, be outspoken, unpopular, powerful or rich. Since there are plenty of people who can manage these attributes, it is hardly surprising that a class of professional 'minders' has sprung up to keep them from harm. Merchants and nobles almost always maintain a group of bodyguards to protect them from those who wish them ill and to keep beggars and other riff-raff from getting in the way. Bodyguards vary in nature from semi-skilled heavies to members of what amounts to a private army; the bulk of them, though, are simple thugs who enjoy being paid for beating up unsuspecting citizens.

Benefits: In a Brokenblades fellowship a bodyguard may elect to protect the weakest fellow of his group. It can be done by toggling the option by using the emote thingy. If the protection is accepted then the bodyguard will be responsible to keep this weak member alive. Each time the weak member zones without dying, the bodyguard will gain 10xp and it's cumulative. So if the weak member of the group has been thru 10 zones without falling in combat the bodyguard will earn 100 xp at that time. If the weak fellow falls in combat, then the count will reset to 0 and the bodyguard will share the xp penalty with his protégé. (5% xp penalty each instead of a full 10% penalty taken by the weak fellow)

Bounty Hunters: Bounty Hunters live by tracking down wanted criminals, bandits or other undesirables and bringing them to justice. By and large, to all but criminals, this make them a useful part of Brokenblades civilisation. Rewards maybe offered by local rulers, guilds or coucils in an effort to dispose of brigands, rampagin goblins bands or other troublesome creatures. Occasionally, whole races or clans may be outlawed and subject to a bounty and, for a while, area may draw bounty hunters from miles around. As well being skilled fighters, bounty hunters should be able to track their quarry without being thrown off the trail. bounty hunters are feared and they tend to be single minded, harsh and cynical. They are professional killers in any sense, and will not hesitate to resort to means which others might consider distasteful in order to dispatch their quarry. They are loners by nature, trusting no one. The authorities consider them as a necessary evil but never openly welcome one.

Benefits: Bounty hunters in brokenblades can look at road signs for local wanted criminals. You will have the name, and the gold on his/her head. higher the price is on a suspect more difficult this lad will be to bring to justice or even to simply neutralize. When you see a suspect you wish to hunt down, simply select the option at the post. Following a suspect will deflect you from your quest a little (d4% to the edge score). When following you quarry, all along this area you will be noticed as you progress, the engine will check if you follow it correctly. You will need 3 successful checks. When you will find the suspect you will have to react to him/her behavior. Some of them will simply surrender, others will negotiate and others will literaly try to kill you. If your quarry surrenders, you earn xp for capturing him/her alive and the gold on his head. In counterpart, if you simply kill him you will have the gold placed on his head only. In both cases you'll have to go the the local authorities to claim your bounty. It's sure it helps to be a ranger when following a quarry but a good perception can do the job too.. it might just take longer to find the suspect.



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     - The gold you
     have been given
     by the auto
     divider should no
     be shared as if
     it was part of
     your profit, if
     you are currently
     trading when you
     receive a share.
     (You follow me?)

     - did a small text
     color change to
     the auto profit
     divider message


     - Loot not
     respawning in
     some places fixed.

     - The isolated
     farm house is no
     more a sure shot.
     It will be now
     harder to
     negotiate the
     access to the
     house.

     - The left
     entrance to the
     raided sector got
     fixed so it’s easier
     to get there.

     - Doors should
     auto close now in
     tsourdah'brah.

     - Etheral filcher
     script should be
     fixed now (that
     annoying yellow
     "too many
     instructions"
     message that
     pops once a
     while)

     - Ferry boat got
     fixed so the
     tokens display
     normally. Should
     move all the
     party at once on
     the other side of
     the river now...

     - Crystal ball now
     gives faith favour
     points if you look
     for your future in
     it. Fate favour
     points are credits
     when you die.
     Mainly if you die
     and you have a
     faith favour point,
     you will lose it
     and this death
     won’t cost you
     any xp... quite
     interesting at
     higher levels.

     - All Beastmen
     corpses should be
     lootable as soon
     as they die. A lil
     glitch that slipped
     thru my revisions
     with time.

     - "A PIECE OF
     BROKENBLADES
     WAS FOUND" hehe
     fixed that...
     thanks kab

     - Duellist should
     not aggro us after
     we leave him. It’s
     a good sportsman
     he does not
     maintain anger
     even if we defeat
     him anymore.

     - Fern scrolls
     disappear when
     used now, be
     careful to when
     you use them.

     -Ring raider,
     seekers, stealers
     should not spawn
     a gazillion of rings
     anymore. Need
     more testing.

       recent guild news

 
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