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Adventuring in Brokenblades for dummies: This guide
is intended for people willing to join the world of Brokenblades
and get a clear idea of what you are expected to do and when.
Some may consider this as a spoiler so read if you want. All
the information below is provided in game.
The goal of the game: The goal of the game is to fling
a cursed artifact into a chasm named the edge of the world.
This place is located in a far continent from your homeland
named Brokenblades. To get there you will have to begin a
long and dangerous journey.
This journey is divided in 3 distinct chapters. The walls,
the silver serpent and finally the edge of the world.
Each week when the session starts all players begin in the
Tsourda' Brah town. There, before they answer the call of
the king, players usually talk together about how they plan
to conduct the mission while others buy provisions and gear.
First chapter: the walls
Once set your fellowship head to the castle and meet the
king. The noble man describes the situation to the party.
If things progressed since the last expedition he will note
the progress and explain the next steps. Then he gives the
ring to the party and some gold crowns.
Then, group is leaded out to the docks. There, some players
may buy last minute equipment and provisions over there. Soon
after the group is setting the sails toward the infamous Brokenblades
continent.
Once traveling towards the cursed continent, most adventurers
enjoy this peaceful moment to know each others and do some
fishing. By the way the current biggest catch is a 52 inches
fish.
Eventually the group will reach Brokenblades. Then, the fellowship
is proceeding towards his goal. The first goal to reach is
mysterious gates once built by the dwarven expansionists.
Those gates are known to be quite hermetic. There is some
breaches at some rare places but these are now controlled
by goblins armies defending all access with a tolerance to
strangers well known of them.
The remaining options for the fellowship are to find the
key to open the magically sealed Doors found along these walls.
This key is actually an amulet once possessed by dwarven gate
masters. Now, they been scattered all over the land by years
of war and pillage. The group must find at least 3 pieces
of this amulet and then attempt to assemble them in a working
key. When the group has a working amulet they can look for
a gate and get thru.
Then their progression towards the edge of the world continues.
Second chapter: the silver serpent
The second step is to cross the silver serpent. This river
is actually not hard to find for a group that is really looking
for it. The problem is that anyone that is not immortal and
tries to cross it will be swallowed by the silver serpent,
the river itself.
The only remaining options are to convince an immortal being
to help them crossing the serpent. To do so the group must
convince a demi god that their quest is worthy of his/her
intervention. Aware of the time window available to the fellowship
Fernand Jiniak made researches and found that a rare specie
of immortals are living alongside this mystical river. They
are named the dream sailors.
Dreamsailors are former elven magical servants summoned by
the moon lords 700 years ago to protect forest sanctuaries
from dwarven expansionists. Now that the elves have abandoned
their presence on Gornoth, some dream sailors were left wandering
to their own seeking a goal for their eternal existence. Most
of them were attracted towards the Silver serpent due to its
strong magical nature. Those large brutes are fascinated by
everything magic and beautiful recalling them their long lost
and regretted masters. The adventurers will be able to exploit
this weak spot to cross the silver serpent safely. In order
to get the help of a dream sailor the heroes will have to
learn a long lost elven form of poetry made of words and magic
named the arcanic poetry.
Places holding such poetry do no longer exist being destroyed
and burned by so much chaos incursions and the human wars.
Sadly, the group will have to find some vestiges of this poetry
somewhere along their travels. Old elven ruins, deserted monasteries
and abandoned fortress are good places to look for. The fellowship
will be able to constitute a poem with a minimum of 10 words.
Once at least one member of your fellowship has 10 words learned
you will have to actively search for the silver serpent. The
remaining task is to succeed in charming the dream sailor
with this small poem. If it does not succeed then the group
will to seek another dream sailor.
Third chapter the edge of the world
On the other side of the silver serpent you are really on
your own. This river being crossed just by few, civilization
will be quite scarce.
The edge of the world is a rare place and protected from
all outsiders by a strong magic; veiled by a magical fog.
Anyone who attempts to cross this fog will lose his path and
probably end nowhere.
Some says the edge of the world is even invisible. One may
pass it and never know he came near of this mystical place
because it is invisible to the normal eye.
To be able to discern the edge of the world one of the adventurers
will have to the hold a scepter of true vision. Sadly these
are very powerful tools usually crafted by malicious wizards.
In the third inquisition all scepter possessors were burned
and the artifacts destroyed.
Players will have to collect 3 shards of chaos stone, and
forge a scepter by themselves. Only the greatest fire of Gornoth
can forge such an artifact down into the abyss (dungeon: hell
forge). Also, the chaos stones are not expected to be found
on the side of the road as well. Most of them are collected
by evil dragons to obtain life after death. For this, your
best bet would be to seek a chaos dragon in highest mountains
of Brokenblades.
Once the three stones are recuperated, the fellowship needs
to find a way to get into the deepest dungeons of Brokenblades
and look for a hell forge. There, equipped with a hammer,
one of your fellows aided by the infernal fire will try to
craft the true seeing staff.
If it succeeds, your group can look for the culmination of
all your efforts, the edge of the world. If you ever find
it is important to let the staff bearer lead the group into
the mist otherwise the fellowship will surely lose its path.
At the edge of the world know one knows what really awaits
you so be careful you can't allow yourself to fail so near
of your goal.
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